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Thursday, September 7 • 11:35am - 11:55am
Better Balanced Economies. An Introduction to Formula Driven Design

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It’s commonplace for a game economies to be balanced by starting with some gut feel numbers, then testing, adjusting, and iterating until it feels “good enough”. This can be time-consuming, and even worse, these numbers can be thrown-off by making adjustments elsewhere, resulting in having to start this inefficient process over. An alternate approach is to use formulas to reduce the number of adjustment points. This talk will use practical examples to show how to do this, and use formulas to calculate characteristics such as the cost of an item, or the damage caused by a spell. The result for your games will be quicker and more robust balancing.

avatar for Jeff Laird

Jeff Laird

Product Owner, Runaway Play
As Senior Gameplay Engineer, Jeff has had significant involvement with the design and implementation of Runaway's portfolio since its inception. With over 11 years of experience creating Educational and Free to Play games, he is now the Product Owner for Splash, a game about nurturing... Read More →

Thursday September 7, 2017 11:35am - 11:55am NZST