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Friday, September 8 • 9:15am - 10:00am
Proactive and Reactive Game Balance

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Game balance is a controversial art form; This talk will delve into how you should be finding and interpreting feedback, and will look at ways to improve the balance iteration process. We'll also talk about how to deal with the horrifying fallout from a slight balance miscalculation that can drive a passionate community to war.

avatar for Rory Rackham

Rory Rackham

Senior Game Designer, Grinding Gear Games
Rory Rackham has been a game designer at Grinding Gear Games for six years, working on Gameplay Design and Balance for Path of Exile.

Friday September 8, 2017 9:15am - 10:00am NZST