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Thursday, September 7 • 3:30pm - 4:15pm
The Getting-Hit-By-A-Bus-Situation: Good Design Documentation matters

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Especially in indie-heavy regions, game design documentation is often seen as either an overrated side-effect of what we do or it is left out whatsoever. In some circles, designers who write documentation are even belittled as unskilled. This talk aims to not only de-mystify what game design documentation is, why it is important and why you need it, it also goes over useful best-practices to help game designers produce meaningful documentation for the team, themselves and potential partners such as investors, publishers and other parties.

avatar for Jennifer Scheurle

Jennifer Scheurle

Game Design Lead, Opaque Space
Jennifer Scheurle is a world-travelling Game Designer and public speaker who has worked on 10+ released titles since she started working in the industry 6 years ago. Born and raised in Germany and with a Bachelor of Arts (hons) in game development, she has played her role in Europe’s... Read More →

Thursday September 7, 2017 3:30pm - 4:15pm NZST