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Thursday, September 7 • 10:40am - 11:25am
The Cost of Making a Game

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This session will focus on the tangible and intangible costs of making a game, with attendees given the chance to see the 'real' cost of running a small independent team - ranging from overheads to stress management. This talk will utilize Opaque Space's journey into their VR title 'Earthlight' and cover the methods used to not only make a sustainable studio, but also discuss the failures, challenges and difficulties encountered.

avatar for Emre Deniz

Emre Deniz

Director, Opaque Space
Emre Deniz has been working in Virtual Reality for the past four years, being one of the first developers in Australia to work on the HTC Vive as well as having worked as both lead game designer and artist on multiple projects in Virtual, Augmented and Mobile experiences. Emre has... Read More →

Thursday September 7, 2017 10:40am - 11:25am NZST