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Thursday, September 7 • 3:30pm - 4:15pm
Too Clever isn’t Fun – Creating Believable and Satisfying AI Adversaries

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For many games, especially games that involve physics and/or probability, it can be relatively trivial to make a clever AI that can beat a human player. The real challenge is designing an AI that feels challenging but can be beaten, creating an experience for the player where they feel that their skill and adaptability has triumphed over a worthy enemy. This non-technical talk covers ways to approach the challenge of designing good AIs in both action titles and sports games – not just how to make them seem clever, but knowing when to stop making them cleverer!

avatar for Andrew Rowse

Andrew Rowse

Senior Programmer, PikPok
After starting his career making console sports games in New Zealand and Flash advergames in Norway, Andrew worked for six years at Rocksteady Studios in London, as a Senior UI and Gameplay Programmer on the Batman Arkham trilogy. His greatest Bat-achievement was designing and programming... Read More →

Thursday September 7, 2017 3:30pm - 4:15pm NZST