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Wednesday, September 6 • 9:30am - 12:30pm
Modelling games for learning with action mapping

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IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

This talk presents models to underpin a game with clear learning objectives that support the creation of engaging game elements. The action mapping model for e-learning design focuses on actions rather than knowledge or information. It is therefore incredibly useful as a foundation to design meaningful but engaging game activities that achieve learning. We will explain how to use the model to create a map of clear learning goals that can be a constant go-to while you design and develop your educational game.

Target Audience
Game designers looking for a new method, or educators looking to make games. Some prior game design experience suggested, but not required

Gear Requirements

avatar for Richard Durham

Richard Durham

Unitec Institute of Technology
Rich has a parallel background in education and in play. He had the pleasure of teaching sciences to thousands of students, organising live games in remote wooded compounds surrounded by zombies, working as a professional learning designer at Kineo Pacific and currently with Unitec... Read More →

Miranda Verswijvelen

Online Learning Designer
Miranda Verswijvelen is an experienced online learning designer, focusing on using stories and game experiences in e-learning. She has created online modules for a wide range of topics and organisations, and runs workshops on solid instructional design principles that help to create... Read More →

Wednesday September 6, 2017 9:30am - 12:30pm NZST