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Thursday, September 7 • 2:10pm - 2:55pm
Texturing with the Dark Arts: Workflows in Substance

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This talk will be a primer to procedural texturing using Substance Designer, and I will present concepts and techniques that can be used to enhance any art pipeline. I will go over a complete asset creation workflow, briefly covering model prep and setup setup in Maya, right through to a fully textured asset using various procedural modelling techniques in Substance.


Reuben Smith

3D Artist, Weta Workshop
Reuben is human-like flesh lump impersonating as video game artist with the incredible folk at Weta workshop & Magic Leap. After starting with the crew in early 2015, he has since put his fingers in most of the art content, from 2D conceptual art right through to creating the final... Read More →

Thursday September 7, 2017 2:10pm - 2:55pm NZST