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Friday, September 8 • 10:10am - 10:30am
Approaches to Procedurally Generated Audio in Video Games

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This talk will outline some approaches to conceptualising and programming procedurally generated audio in video games. Chris will emphasise the synthesis of techniques used in the fields of sonic arts and electronic improvised music with those used in video game audio.

avatar for Chris Wratt

Chris Wratt

Researcher, Sonic Engineering Lab for Creative Technology
Chris Wratt has a broad background in audio, from C DSP programming, to composition and field recording. They have experience working on a variety of creative and industry projects, including developing audio plugins for film post production, creating audio for video games, and touring... Read More →

Friday September 8, 2017 10:10am - 10:30am NZST