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Friday, September 8 • 11:35am - 11:55am
Procedural Tools for Handcrafted Games

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When we talk about procedural generation in games, we're generating things on the fly, while the game is running. But procedural generation isn't just for roguelikes and spelunkers. Both Mallow Drops and Killing Time at Lightspeed used procedural generation and in ways you might not expect. Take a quick dive into procedural generation, how you can use it in handcrafted games, and see how it can help you get production unstuck. We'll also run through a list of easy-to-use tools and frameworks to help you get started. 

avatar for John Kane

John Kane

John Kane is an independent games developer, best known for the critically acclaimed Killing Time at Lightspeed.

Friday September 8, 2017 11:35am - 11:55am NZST