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Friday, September 8 • 10:40am - 11:25am
Game Engine Architectures of Tomorrow

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Many modern game engines like Unity Engine, Unreal Engine and Godot are architected for the computing assumptions of yesteryear, written in languages of old, sealed away from the intrinsically parallel and distributed nature of modern computing. The tech and gaming industry has been rife with developments in distributed computing, trust based computing, data storage, GPU architecture and more which fundamentally challenge traditional thinking that go into current generation game engines. This talk embraces these new ideas and paints a picture how radically embracing these new developments will impact gaming and real-time processing.

avatar for Robbie Litchfield

Robbie Litchfield

Lead Architect, NYRIAD
Robbie is a New Zealand-based expert on gaming and real-time technologies. Robbie has spent his career learning the art of programming and applying game industry wisdom to investigate novel solutions for existing problems. Robbie works as the Lead Architect at NYRIAD, leading... Read More →

Friday September 8, 2017 10:40am - 11:25am NZST