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Thursday, September 7 • 3:30pm - 4:15pm
Trying very hard to make realtime art not look like a videogame

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In this talk Lead 3D Artist Kalonica will give insight into the development of the art style of ‘A Thin Black Line’, a realtime virtual reality experience that sits at the borderline of film and games.

Rather than a traditional digital concept artist, the team at VRTOV worked closely with contemporary fine artist Vernon Ah Kee to translate his charcoal work into 3D space. It was necessary to move away from traditional videogame approaches to art as the team strived to remain true to the intent, elegance and physical qualities of Ah Kee’s work whilst also working within the limitations of realtime VR.

Taking the audience through development from the beginning, Kalonica will discuss what the team aimed for conceptually- the visual style, feeling and meaning, highlight the value of experimentation, and share technical solutions the team explored to create a realtime experience that does not look or feel like a videogame.

Speakers
avatar for Kalonica Quigley

Kalonica Quigley

Lead 3D Artist, VRTOV
Kalonica is a 3D Artist and Game Developer who has developed award-winning games with small teams and independently. She is Lead 3D Artist at VRTOV, an independent studio that crafts virtual reality experiences at the borderline of film and games. VRTOV’s past projects include the... Read More →


Thursday September 7, 2017 3:30pm - 4:15pm NZST
WG901-902