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Thursday, September 7 • 11:35am - 11:55am
Taking the luck out of luck: Visual confirmation of game behavior

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If you’ve ever made a random-based algorithm that seemed entirely too orderly, or had a character that ended up moving faster on the diagonals, then this talk is for you! I will be covering how to use well-crafted debug display to visually confirm algorithms, check design assumptions, and ensure proper game behavior all the way through production. By following a few straightforward principles, you’ll see that it can be easy to keep yourself in control of everything that happens in your game. I will demonstrate this by sharing visualizations of several common algorithm and behavior mistakes that frequently pop-up in published games. By the end of this talk you’ll have a few more tools at your disposal to make sure that you don’t need to be lucky to make a great game.

avatar for Christopher Cork

Christopher Cork

Programming Team Lead, Gameplay, Ubisoft Montreal
Christopher is a gameplay programming team lead on an unannounced project at Ubisoft Montreal. With 7 years of industry experience, he has worked on several different brands including Assassin's Creed and Tom Clancy's Rainbow Six. He specializes in the creation and iteration of gameplay... Read More →

Thursday September 7, 2017 11:35am - 11:55am NZST