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Thursday, September 7 • 2:10pm - 2:55pm
Rapid Prototyping in Unreal and the Importance of a good pipeline

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This talk is brought to you by Epic Games.

John and Saxon talk about the importance of having a rock solid workflow when dealing with real time development. How it can help manage expectations, clients, managers and ultimately make a better end product. They go over things such as decoupled coding and art, the importance of source control, reusing assets and whiteboxing. 

Speakers
avatar for Saxon Dixon

Saxon Dixon

Real Time Technical Artist and UX Designer, Virtual Immersive
Saxon is a Real-Time Artist and VR UX Designer with around 10 years experience in the Games and Interactive industry. Designing good looking and well playing experiences in everything from Mobile to Triple A games, he is one of Australia’s leading experts in VR UX. Saxon’s interests... Read More →
avatar for John Doolan

John Doolan

Lead Software Engineer, Virtual Immersive
John is a rendering and interactive graphics guru based in Sydney Australia. He's been in the Australian development scene for over 20 years.  He has been lead programmer on multiple VR projects including SkyKraken and Infiniti VR. He is a co-founder of the Official UE4 Sydney Meetup... Read More →


Thursday September 7, 2017 2:10pm - 2:55pm NZST
WG908-909