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Art [clear filter]
Thursday, September 7
 

10:40am NZST

A ten year visual journey - from inception to act five
Enjoy behind-the-scenes and anecdotes about concept art of characters and creatures, expansive vistas of gritty environments in this all-encompassing retrospective of Path of Exile's dark fantasy world.

Speakers
avatar for Erik Olofsson

Erik Olofsson

Creative Director, Grinding Gear Games
Erik is a founder and the Creative Director at Grinding Gear Games and have developed the game Path of Exile for more than ten years.


Thursday September 7, 2017 10:40am - 11:25am NZST
WG901-902

11:35am NZST

Animation Swiss Army Knife
This talk is brought to you by Autodesk.

A mixed bag of tips and tricks.

Speakers
avatar for Mike Paech

Mike Paech

Senior Animator, Artrix Limited


Thursday September 7, 2017 11:35am - 11:55am NZST
WG308

11:35am NZST

Common Mistakes Artists Make
Ivan is 2D/3D generalist currently teaching at Media Design School on Bachelors of Creative Technology. For the past 3 years Ivan has been developing games under the banner of Pixel Barons.

Speakers
avatar for Ivan Khmel

Ivan Khmel

Lecturer, Media Design School
Ivan is 2D/3D generalist currently teaching at Media Design School on Bachelors of Creative Technology. For the past 3 years, Ivan has been developing games under the banner of Pixel Barons.


Thursday September 7, 2017 11:35am - 11:55am NZST
WG901-902

1:15pm NZST

Freshies [Panel]
Welcome to Freshies a panel to answer your questions about getting into the games industry. With panelists spanning many levels of experience you will hear stories from industry veterens to developers in the first few months of their first job. They are here to share their stories, drop advice and answer your questions about getting a job in the big bad games industry.

Moderators
avatar for Sam Batty

Sam Batty

Animator, Aurora44
Sam is an Animator at Aurora44, while new to the games industry he is not new to NZGDC talks having delivered another animation talk in 2016. His focus is on delivering practical tips and tricks with a little bit of entertainment to make sure you don't fall asleep.

Speakers
avatar for Aimee Cairns

Aimee Cairns

Concept Artist & Art Consultant
Aimee Cairns is a concept artist, illustrator, & game art generalist who is most known for her lighthearted illustrations on twitter & behance. Originally studying for a Fine Art Bachelors Degree, she switched to a 3D Animation Diploma in her third year to acquire a skill set for... Read More →
avatar for Suhail Chada

Suhail Chada

Junior Game Designer, Aurora44
Suhail is an artist and designer who has recently joined the games industry. He is currently working as a Junior Game Designer on Ashen at Aurora44.
avatar for Zoe Hobson

Zoe Hobson

Managing Director, Runaway Play
Zoe is the Managing Director of Runaway Play, an independent game developer and publisher making beautiful games inspired by the natural world. Zoe has a strong background in the media industry. She has worked in game production, film production, digital media, print media and television... Read More →
avatar for Emma Johansson

Emma Johansson

Art Director, Runaway Play
Emma Johansson is a game artist from Sweden whose specialty and passion lies in drawing cute animals and colourful backgrounds. In 2009 she moved to New Zealand and became one of the founding members of Runaway first working as a Game Designer and Lead Artist. In 2016 Emma took on... Read More →


Thursday September 7, 2017 1:15pm - 2:00pm NZST
WG308

1:15pm NZST

Technical art basics - Stepping past conventional artist roles
In this introductory presentation we'll cover a range of tips and tricks for 3d assets developed by Epic Games and explain how you can integrate these techniques into your own projects.We'll show you the concepts used by AAA studios to develop high fidelity assets to advance your workflow, utilise dynamic elements and lower overhead costs.

Speakers
avatar for Chris Murphy

Chris Murphy

Evangelist, Epic Games
Chris Murphy is an Evangelist for Epic Games with game development credits across PC, Vive, Oculus, PS4, iOS and Android. Chris has over 10 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a... Read More →


Thursday September 7, 2017 1:15pm - 2:00pm NZST
WG901-902

2:10pm NZST

Texturing with the Dark Arts: Workflows in Substance
This talk will be a primer to procedural texturing using Substance Designer, and I will present concepts and techniques that can be used to enhance any art pipeline. I will go over a complete asset creation workflow, briefly covering model prep and setup setup in Maya, right through to a fully textured asset using various procedural modelling techniques in Substance.

Speakers
RS

Reuben Smith

3D Artist, Weta Workshop
Reuben is human-like flesh lump impersonating as video game artist with the incredible folk at Weta workshop & Magic Leap. After starting with the crew in early 2015, he has since put his fingers in most of the art content, from 2D conceptual art right through to creating the final... Read More →


Thursday September 7, 2017 2:10pm - 2:55pm NZST
WG901-902

3:30pm NZST

New 2D Tools in Unity
Many new 2D tools have been released in recent versions of Unity. In this talk we will see these features in action and explore how they address common issues in 2D game development. We'll take a look at sorting, Sprite Mask, Sprite Atlas as well as upcoming features like Tilemap.

Speakers
avatar for Rustum Scammell

Rustum Scammell

Product Manager, 2D, Unity Technologies
Rus Scammell is the Product Manager of 2D at Unity Technologies. He is a games technology generalist who takes a holistic approach to game development.


Thursday September 7, 2017 3:30pm - 4:15pm NZST
WG907

3:30pm NZST

Trying very hard to make realtime art not look like a videogame
In this talk Lead 3D Artist Kalonica will give insight into the development of the art style of ‘A Thin Black Line’, a realtime virtual reality experience that sits at the borderline of film and games.

Rather than a traditional digital concept artist, the team at VRTOV worked closely with contemporary fine artist Vernon Ah Kee to translate his charcoal work into 3D space. It was necessary to move away from traditional videogame approaches to art as the team strived to remain true to the intent, elegance and physical qualities of Ah Kee’s work whilst also working within the limitations of realtime VR.

Taking the audience through development from the beginning, Kalonica will discuss what the team aimed for conceptually- the visual style, feeling and meaning, highlight the value of experimentation, and share technical solutions the team explored to create a realtime experience that does not look or feel like a videogame.

Speakers
avatar for Kalonica Quigley

Kalonica Quigley

Lead 3D Artist, VRTOV
Kalonica is a 3D Artist and Game Developer who has developed award-winning games with small teams and independently. She is Lead 3D Artist at VRTOV, an independent studio that crafts virtual reality experiences at the borderline of film and games. VRTOV’s past projects include the... Read More →


Thursday September 7, 2017 3:30pm - 4:15pm NZST
WG901-902

4:25pm NZST

Path of Exile. Story telling through concept art and design
An in depth look at how to enrich concept art with good story telling, history and shape design. Taking a stereotypical concept and making it unique.

Speakers
avatar for George Lovesy

George Lovesy

Concept Artist, Grinding Gear Games
George Lovesy is a Conceptual Artist and Illustrator working at Grinding Gear Games on Path of Exile. Graduating in 2009 with a Diploma in Character Animation, George freelanced as an illustrator and concept artist for various studio around the world until taking on a full time position... Read More →


Thursday September 7, 2017 4:25pm - 4:45pm NZST
WG403
 
Friday, September 8
 

9:15am NZST

Art Leadership - How to build a happy and successful Art team from the ground up
What does it take to be a great leader? Emma Johansson (Art Director at Runaway) has gone from being the studio's sole artist to leading a team of 8 artists which continues to grow. Emma will talk about her experience transitioning from an individual Artist to an Art Lead, the challenges she has faced and what she’s learnt along the way.

Speakers
avatar for Emma Johansson

Emma Johansson

Art Director, Runaway Play
Emma Johansson is a game artist from Sweden whose specialty and passion lies in drawing cute animals and colourful backgrounds. In 2009 she moved to New Zealand and became one of the founding members of Runaway first working as a Game Designer and Lead Artist. In 2016 Emma took on... Read More →


Friday September 8, 2017 9:15am - 10:00am NZST
WG901-902

9:15am NZST

Photogrammetry Rocks!
A closer look at what this technique means in relation to modern games as well as other stuff.

Speakers
SM

Saveun Man

Artist, Grinding Gear Games
I enjoy making things with computers.


Friday September 8, 2017 9:15am - 10:00am NZST
WG907

10:10am NZST

Drawing with Distance Fields
Have you ever watched an effect like burning paper or a pen writing ink onto a paper and wondered how it was achieved? There is a good chance that distance fields were used. This is a simple concept that can be applied to create a wide number of visual effects.

Speakers
avatar for Andrew Amundrud

Andrew Amundrud

Art Director, Scarlet City Studios
Andrew is an artist with an interest in the space where art and math intersect. As a child of the 70's he grew up in the age before the internet and constantly complains about how easy kids have it these days with their gigabytes of memory. His first computer was 8 MHz with no hard... Read More →


Friday September 8, 2017 10:10am - 10:30am NZST
WG901-902

10:10am NZST

You're Not Lucky To Be Here: The Art Of Overlap
The greatly anticipated follow up talk to last years hugely successful presentation on "The Art of Exaggeration." Formatted in a ranting raving presentation with quick fire tips and tricks thrown in at regular intervals, the hope is that with this talk you will leave with more knowledge on Animation than when you walked in, and take with you some animation techniques to animate without actually animating anything all...

Speakers
avatar for Sam Batty

Sam Batty

Animator, Aurora44
Sam is an Animator at Aurora44, while new to the games industry he is not new to NZGDC talks having delivered another animation talk in 2016. His focus is on delivering practical tips and tricks with a little bit of entertainment to make sure you don't fall asleep.


Friday September 8, 2017 10:10am - 10:30am NZST
WG403

10:40am NZST

Let's get serious: the Wonderful World of Character Design
The Wonderful World of Character Design will challenge game artists on what makes a deep, effective, believable character design from an artist’s perspective. Yue’s talk will examine great character design examples, and break down what makes them effective and efficient. Tips, tricks and the artist’s own process when creative characters for Crossy Road, Framed 2, Charming Runes, Maid with Love and more will be shared. Those who attend will be invited to a Character Design Challenge available online following the talk, with examples of Yue’s own approach included and an opportunity for professional feedback.

Speakers
avatar for Leonie Yue

Leonie Yue

Artist, Mighty Games
Leonie Yue is an Australian illustrator, character designer and visual development artist, currently working at Mighty Games on titles including Crossy Road and Charming Runes, as well as freelance work for Loveshack on Framed 2, and various other local projects including Maid With... Read More →


Friday September 8, 2017 10:40am - 11:25am NZST
WG901-902

11:35am NZST

3D Art Optimization for VR Experiences
Conical's VR project The Green Fairy has gone through several iterations, with the art style and 3D models changing drastically. I will bring the audience through our process and provide some topology/3D modelling tips and tricks that I learnt along the way.

Speakers
avatar for Nathania Sum

Nathania Sum

Battlemage, CONICAL Interactive Studios
Nathania is a 3D/Technical Artist and VR/AR Developer at CONICAL Interactive Studios, based in Auckland. She is currently working on The Green Fairy and would love to talk about video games and the future of tech with you.


Friday September 8, 2017 11:35am - 11:55am NZST
WG908-909

11:35am NZST

Learn to be Lazy (and Other Quick-Fire Game Art Tips)
The talk will cover some useful learnings in regards to speeding up your workflow from my own experience going through multiple projects and learning how to make games over the last few years. The theme of the talk is to learn to be "lazy" and to always be on the lookout for ways of cutting down on repetitive tasks with some practical tips and tools I have come to use.

Speakers
avatar for Marc Loths

Marc Loths

Student & Technical Artist, Tinyhands
Marc is a generalist currently working on his final year production at Media Design School as the technical artist in a team of three. He spends most of his time documenting other worlds through games or making spreadsheets.


Friday September 8, 2017 11:35am - 11:55am NZST
WG901-902

1:15pm NZST

Grinding Gear Games art panel discussion and Q&A [Panel]
A talk with the art team behind New Zealand's largest video game company. 

Moderators
avatar for George Lovesy

George Lovesy

Concept Artist, Grinding Gear Games
George Lovesy is a Conceptual Artist and Illustrator working at Grinding Gear Games on Path of Exile. Graduating in 2009 with a Diploma in Character Animation, George freelanced as an illustrator and concept artist for various studio around the world until taking on a full time position... Read More →

Speakers
avatar for Ashleigh Foo Chong

Ashleigh Foo Chong

3D Artist, Grinding Gear Games
Ashleigh is a 3D artist at Grinding Gear Games and super new to the gaming industry. Before games she worked in 3D advertisement for a company in Switzerland. She graduated from Media Design School with a Bachelor in Art and Design.  
avatar for Campbell Crawford

Campbell Crawford

Concept Artist, Grinding Gear Games
avatar for Ashley Eung

Ashley Eung

UI Artist, Grinding Gear Games
Recent graduate from the Media Design Schools Game Art degree. Currently working on Path of Exile as an UI artist with heavy focus on the Xbox One version of the game.
avatar for Erik Olofsson

Erik Olofsson

Creative Director, Grinding Gear Games
Erik is a founder and the Creative Director at Grinding Gear Games and have developed the game Path of Exile for more than ten years.
avatar for Edward Tate

Edward Tate

Animator, Grinding Gear Games
Ed has been working as a full-time 3D Animator at Grinding Gear Games for the past 2 years. Studied the basics of 3D at Natcoll for 2 years but is mostly self taught. Ed is by far one of the best animators the world has ever seen and hates writing about himself in the third perso... Read More →


Friday September 8, 2017 1:15pm - 2:00pm NZST
WG308

2:10pm NZST

Framing the Game: Art Theory to Game Development
This talk is brought to you by Epic Games.

What happens when a photographer sculptor and illustrator make a game?

Join the developers of Kept, a virtual reality adventure game, in exploring how three outsiders to the gaming industry are translating their previous skills to game development.

This talk will illustrate their creative process and bring you some conceptual techniques used in the texturing, lighting, mechanics and level design in their first VR title.

In this talk Jack and Inge delve into the art and ideas behind the creation of Kept, exploring the benefits and failures when applying quirky art theories to game development.


Speakers
avatar for Inge Berman

Inge Berman

Artist, S1T2
Inge Berman is an artist and game developer based in Sydney, working at the creative technology company S1T2. Inge applies her fine art and philosophical background to the medium of videogames and is currently working in the field of virtual reality on the S1T2 title, Kept. In 2017... Read More →
avatar for Jack Condon

Jack Condon

Technical Director/Designer, S1T2
Jack Condon is currently leads the Real Time rendering team at S1T2. Condon aims to push the boundaries of technology whilst attempting to marry Game design and fine art. Condon has been a practising artist since 2011 where he worked with photomedia having exhibitions both nationally... Read More →


Friday September 8, 2017 2:10pm - 2:55pm NZST
WG901-902

3:30pm NZST

"What sounds do Monsters make?"
A glimpse at how Monster sounds were created for Artrix Ltd’s new “Battle Claw” game, which recently had an Open Beta launch in NZ with just short of a hundred unique Monsters. This talk will look at what defined the audio direction and how the Monster sounds were constructed – including some audio tips and techniques.

Speakers
avatar for Bart Klepka

Bart Klepka

Senior Sound Designer, Artrix Ltd
Bart has been creating audio for games for 10 years. He currently heads audio at local studio Artrix Ltd., which has two beta titles on the NZ market, Animals in Teacups, and Battle Claw.


Friday September 8, 2017 3:30pm - 3:50pm NZST
WG901-902

3:30pm NZST

Improve Your Designs with Research!
Has your content become a cliche? Jonas is here to help! He works as a Researcher for Runaway, and is responsible for finding inspiration in the natural world. Whether you're into nature or not, research is a part of any project, and the real world has something for everyone. In this talk, Jonas uses examples from Runaway to discuss the ways that research can add depth to your designs, make them more relatable, and spark your creativity! Come along for a snappy talk with fun surprises from the field.

Speakers
avatar for Jonas Goodwin

Jonas Goodwin

Researcher, Runaway Play
Jonas Goodwin is a nature nerd and Researcher for Runaway. He divides his time between the Art, Game Design, and Community teams in order to connect with players and add depth to the ‘inspired by nature’ designs. He’s happiest when knee-deep in pond scum, and works to bring... Read More →


Friday September 8, 2017 3:30pm - 3:50pm NZST
WG126