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Narrative & Storytelling [clear filter]
Thursday, September 7
 

10:40am NZST

Turning a story idea into a story product
Edwin will talk about the development of The Falconers concept and the process it took to take that idea and turn it into the first Falconers game, The Falconers: Moonlight.

Speakers
avatar for Edwin McRae

Edwin McRae

Writer and Narrative Designer, Freelance
Edwin has been a professional writer in the games industry for going on seven years. He has been Lead Writer on Path of Exile for six of those years and has worked with many other game companies, both in NZ and overseas, in that time. Edwin is also the creator of The Falconers... Read More →


Thursday September 7, 2017 10:40am - 11:25am NZST
WG908-909

1:15pm NZST

In Defence of the Linear: Telling Tailored Stories
Telling Tailored Stories is a talk about linear narrative design in games, exploring what exactly linear storytelling is, and how to implement a solid tailored linear experience in games of all types.

Speakers
avatar for Saf Davidson

Saf Davidson

Narrative Designer, Freelance
Saf is a narrative designer, writer, and podcaster with an extreme passion for storytelling. Since her first Twine game, she has professionally written and designed for a variety of formats, both interactive and otherwise.


Thursday September 7, 2017 1:15pm - 2:00pm NZST
WG908-909

3:30pm NZST

Story Meets Story World - Non Linear Storytelling in modern gaming
As the technological capabilities of modern gaming grow, so too is the audiences demand for increasingly complex and entertaining narratives. with a background in both literary storytelling and film, Nick presents important narrative techniques required to turn your game into a powerful experience for your players, as well as delving into Transmedia techniques to show how you can maximise your IP and distribute it across multiple forms of media.

Speakers
avatar for Nick Jones

Nick Jones

Lead Narrative Designer for Path of Exile: The Fall of Oriath / Lead Narrative Designer for Orbus VR, Grinding Gear Games
Nick is an Internationally Recognized Narrative Designer currently working for the award-winning MMORPG Path of Exile, contributing heavily to their highly anticipated six act expansion The Fall of Oriath. Nick is also the Lead Narrative Designer for an upcoming open world Virtual... Read More →


Thursday September 7, 2017 3:30pm - 4:15pm NZST
WG908-909

4:25pm NZST

Virtual Reality Storytelling
Virtual Reality was one of the biggest tech trends of 2016. But as with any new medium, storytellers are still experimenting with the technology and attempting to throw off the shackles of previous mediums. So what are the new rules of engagement when it comes to designing experiences for VR? And what does the future hold for those who hope to turn passive observers into active participants in a narrative?

Speakers
avatar for Alejandro Davila

Alejandro Davila

VR/AR Producer, CONICAL Interactive Studios
Alejandro Davila is a VR/AR Producer at CONICAL Interactive Studios in Auckland. In 2016, he was nominated finalist ‘Young New Zealand Innovator of the Year’ after making New Zealand’s first Virtual Reality movie, which proved to the country that it is possible to tell stories... Read More →


Thursday September 7, 2017 4:25pm - 4:45pm NZST
WG907
 
Friday, September 8
 

9:15am NZST

Yarn Spinner: A Tool For Writing Interactive Dialogue
Yarn Spinner is the open source dialogue engine inspired by Twine and used in 2017’s “Night in the Woods”. Yarn Spinner is being used in a rapidly increasing number of games, and in this talk, we’ll discuss the problem that it solves, how to use in your own narrative games, and how to get the most out of it. Along the way, we’ll discuss some advanced uses of the system, and ways to improve the lives of both programmers and writers.

Speakers
avatar for Jon Manning

Jon Manning

Co-Founder, Secret Lab
Jon Manning is the co-founder of Secret Lab, an independent game development studio. He's written a whole bunch of books for O'Reilly Media about iOS development and game development, and has a doctorate about jerks on the internet. He's currently working on Button Squid, a top-down... Read More →


Friday September 8, 2017 9:15am - 10:00am NZST
WG908-909

10:40am NZST

Interactive Storytelling
Platforms, devices and tech products are dominating conversations about storytelling in the current video content landscape. Distribution platforms such as Netflix and Snapchat, and tech like VR and Mixed Reality are dismantling traditional forms of storytelling and constructing immersive and interactive storyworlds for viewers. This session will look at case studies that use interactive storytelling in an attempt to keep the content-hungry hordes happy.

Speakers
avatar for Amie Mills

Amie Mills

Commissioner – Digital & Children, TVNZ
Amie is a Commissioner at TVNZ. Her passion is game development and interactive storytelling. She has developed multiple transmedia campaigns that utilised games, websites and apps to market TV shows. She has recently returned from London where she helped Saatchi & Saatchi deliver... Read More →


Friday September 8, 2017 10:40am - 11:25am NZST
WG907

11:35am NZST

Sound as a Storyteller
An exploration of creative ways in which game designers can use music and audio direction to enrich their worlds and tell their tales better.

Speakers
avatar for Craig Warne

Craig Warne

Sound Designer, Scarlet City Studios
Craig loves games, audio, and most of all, game audio! He has a degree in music and a background in writing and playing music, and is currently Sound Designer at Scarlet City Studios - a role which covers the many facets of audio: music composition and production, field recording... Read More →


Friday September 8, 2017 11:35am - 11:55am NZST
WG907

1:15pm NZST

Excuse me, I think there’s been a mistake. Is this marketing in my narrative?
When we think about narrative in games, marketing is probably the last thing that comes to mind. Isn’t marketing for business people, for PR consultants and startup nerds? What the hell does marketing have to do with dialog, story or narrative?

A whole lot, as it turns out. 

Speakers
avatar for Liam Esler

Liam Esler

Narrative Consultant
Liam Esler is a narrative consultant, diversity advocate, producer and event manager from Melbourne, Australia. He works with the Game Developers’ Association of Australia to manage Game Connect Asia Pacific, Australia’s game development conference, and is Co-Director of GX Australia... Read More →


Friday September 8, 2017 1:15pm - 2:00pm NZST
WG403

1:15pm NZST

Guardian: Taking a step backwards in order to go forward.
This talk will be about looking at an old format/technology (gamebooks) and using the format to forge ahead with Guardian as an interactive fiction piece.

Speakers
avatar for Edwin McRae

Edwin McRae

Writer and Narrative Designer, Freelance
Edwin has been a professional writer in the games industry for going on seven years. He has been Lead Writer on Path of Exile for six of those years and has worked with many other game companies, both in NZ and overseas, in that time. Edwin is also the creator of The Falconers... Read More →
avatar for Maru Nihoniho

Maru Nihoniho

Managing Director, Metia Interactive
Maru is the managing director, game producer and designer at Metia Interactive. Maru is the game designer behind the development of SPARX, an interactive game based on cognitive behavioural therapy, designed to help young people manage their depression. In 2016 Maru was awarded a... Read More →


Friday September 8, 2017 1:15pm - 2:00pm NZST
WG907

2:10pm NZST

Decolonising the Cultural Heritage in Serious Games
How to apply gamification to preservation, protection and promotion of cultural heritage and the knowledge management of First Nations arts, language and Songlines

Speakers
avatar for Brett Leavy

Brett Leavy

Creative Director, Bilbie Labs
I'm a virtual heritage Jedi and cultural heritage simulator


Friday September 8, 2017 2:10pm - 2:55pm NZST
WG907

3:30pm NZST

Doing That Representation Thing
You've heard about this 'representation' thing. Making a game with women/queer people/people of colour in it. You want to give it a try, but you're worried about making mistakes and upsetting the people you're attempting to include.

Worry not; this talk is here to help! Giving an overview of where to find information about tropes and stereotypes, how to seek feedback on diverse characters, and what to do if you've caught a misstep too late to completely fix it, this is a beginner's guide to doing that representation thing, intended for those confused or anxious about giving it a go.

Speakers
avatar for Maddi Mackenzie

Maddi Mackenzie

Independent
Maddi is an independent narrative designer based in Auckland who's passionate about integrating interesting people, places, and cultures from real life into game worlds. To that end, they've recently completed a Masters thesis on the topic, and released a visual novel -- Inverness... Read More →


Friday September 8, 2017 3:30pm - 3:50pm NZST
WG403

3:30pm NZST

The Sonic Palette: How Audio Lifts Your Game
This talk will use the concept of a sonic palette; the sum effect of both music and sound design, to show that it can radically change a games aesthetic and tone.

Speakers
avatar for Jody Toomey

Jody Toomey

Game Audio Designer/Music Producer/Record Label Manager, Freelance
Jody Toomey is a freelance game audio developer and Director of Strange Band Audio, specialising in music, sound design and implementation. She is a proponent of the early and effective integration of audio in to games and its affect on narrative, art and UI/UX. She has been providing... Read More →


Friday September 8, 2017 3:30pm - 3:50pm NZST
WG907