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Workshop [clear filter]
Wednesday, September 6
 

9:30am NZST

2D World Building in Unity
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

It's a great time to start making 2D games in Unity. New layout tools have been released that make it a pleasure to design 2D game worlds. In this session we will explore how these tools address common concerns in 2D game development workflows.  

Target Audience
Beginner to intermediate, Artists/Designers/Programmers. The workshop will be addressing some very basic features of the new 2D features. For advanced programmers it will address how these features can be extended. Absolute beginners may find this workshop a little difficult.

Gear Requirements
Laptops with a mouse. Trackpads are not ideal for interacting with Unity.
Unity 2017.2b9 or newer. Latest beta is usually best and can be found here: https://unity3d.com/unity/beta

Speakers
avatar for Rustum Scammell

Rustum Scammell

Product Manager, 2D, Unity Technologies
Rus Scammell is the Product Manager of 2D at Unity Technologies. He is a games technology generalist who takes a holistic approach to game development.


Wednesday September 6, 2017 9:30am - 12:30pm NZST
WG809

9:30am NZST

Building a comms plan from the game design outwards
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

Games don’t sell if no one knows about them. Once you’ve worked out why your game is exciting to the audience, you need a communications plan to inform them – and this workshop will teach you to build this for your current game, from now to launch and beyond, and expand it organically as you progress. You’ll learn about “touchpoints”, and create moments that convey your game’s key features to the right people, at the right time, using original tactics and using the most appropriate channel.
NB. There is homework before you arrive.

Target Audience
No experience required – but you will get the most from this workshop if you prepare your key messaging in advance – you will be provided a guide to create this, or you can just write out your messages from your own gut feelings.

Gear Requirements
None

Speakers
avatar for Tim Ponting

Tim Ponting

Director, Renegade PR
Tim Ponting has 30 years’ experience in media and marketing communications, initially as a multi-award winning journalist in music, technology and gaming magazines, from editing ZERO to the launch of ground-breaking PC Zone, followed by 5 years at Activision as European PR Director... Read More →


Wednesday September 6, 2017 9:30am - 12:30pm NZST
WG801-802

9:30am NZST

Getting Started in VR
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

You're invited to join Epic Games for a VR starter session, a live training tutorial where participants will learn the basics of creating VR projects and VR best practices in Unreal Engine.

Target Audience
This presentation assumes participants have 3D game development expertise, but no prior experience with UE4. You will learn the basics of creating a VR project from starter content using the UE4 Blueprint visual scripting system. Blueprints are easily leveraged by all game development disciplines, so artists, designers, and programmers are welcome.

Gear Requirements
None

Speakers
avatar for Chris Murphy

Chris Murphy

Evangelist, Epic Games
Chris Murphy is an Evangelist for Epic Games with game development credits across PC, Vive, Oculus, PS4, iOS and Android. Chris has over 10 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a... Read More →


Wednesday September 6, 2017 9:30am - 12:30pm NZST
WG901-902

9:30am NZST

Growing from an Individual Contributor to Leader: What You Need to Know
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

Congratulations! You do amazing work, so you're being promoted (without any training or guidance on how to be a great manager)! A great manager can make a tremendous difference in the success of their project, team, and company-this workshop will provide specific techniques for great leadership, guidance on things you need to know as a new manager, ways to adjust to the changes in your responsibilities, and additional resources for ongoing help.

Target Audience
New managers, people who want to move from individual contributor to manager, managers of managers. Also for great for existing managers!

Gear Requirements
Pen or other device to take notes.

Speakers
avatar for Jen MacLean

Jen MacLean

Managing Director, IGDA Foundation
From the start of her career in 1992 at Microprose Software, through senior roles at AOL, Comcast and StoryArc Media, Jen has managed game development, strategy, marketing, business development and partnerships across multiple gaming platforms. Jen earned a BA in international relations... Read More →


Wednesday September 6, 2017 9:30am - 12:30pm NZST
WG907

9:30am NZST

Modelling games for learning with action mapping
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

This talk presents models to underpin a game with clear learning objectives that support the creation of engaging game elements. The action mapping model for e-learning design focuses on actions rather than knowledge or information. It is therefore incredibly useful as a foundation to design meaningful but engaging game activities that achieve learning. We will explain how to use the model to create a map of clear learning goals that can be a constant go-to while you design and develop your educational game.

Target Audience
Game designers looking for a new method, or educators looking to make games. Some prior game design experience suggested, but not required

Gear Requirements
None

Speakers
avatar for Richard Durham

Richard Durham

Unitec Institute of Technology
Rich has a parallel background in education and in play. He had the pleasure of teaching sciences to thousands of students, organising live games in remote wooded compounds surrounded by zombies, working as a professional learning designer at Kineo Pacific and currently with Unitec... Read More →
MV

Miranda Verswijvelen

Online Learning Designer
Miranda Verswijvelen is an experienced online learning designer, focusing on using stories and game experiences in e-learning. She has created online modules for a wide range of topics and organisations, and runs workshops on solid instructional design principles that help to create... Read More →


Wednesday September 6, 2017 9:30am - 12:30pm NZST
WG808

9:30am NZST

World building in Unreal Engine 4
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

This workshop will go over the varied tool used to rapidly create environments in Unreal Engine 4. Using a project based approach, participants will learn new techniques while creating their own level in Engine. The workshop will balance technical skills, visual aesthetics as well as best practice for designing memorable interactive worlds.

Target Audience
No prior experience or knowledge is required for this workshop, however an understanding of navigation within Unreal is suggested.

Gear Requirements
Laptop capable of running Unreal Engine 4, with Unreal Engine 4 installed (version 4.14-4.16). Mouse recommended.

Speakers
avatar for Pat Dunal

Pat Dunal

Game Art Lecturer, Media Design School
Pat is a versatile 3D artist with over ten years’ experience working in the industry. Hailing from Toronto, Canada, Pat studied fine arts and began his career working in architectural visualisation. He then followed his dream to work in the video game industry, creating worlds... Read More →


Wednesday September 6, 2017 9:30am - 12:30pm NZST
WG803

9:30am NZST

Designing Imaginary Worlds
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

With countless imaginary worlds engulfing the entertainment industry, one of the greatest challenges for designers today is to strive for a sense of authentic originality. This intensive one day workshop takes artists on a holistic design journey, exploring different approaches to creating compelling original cultures that inform environments, characters and technological design.

Target Audience
This workshop is best suited for Design School students and graduates or current Industry Designers.

Gear Requirements
Preferably a Laptop with Photoshop installed and a Wacom tablet.
Alternate: laptop/tablet device to use for references, and paper & pencils

Speakers
avatar for Paul Tobin

Paul Tobin

Art Director, Weta Workshop
Paul Tobin has been a concept artist at Weta Workshop for the last 15 years, and worked across a large variety of titles such as Avatar, Ghost in the Shell, Power Rangers, The Expanse, Shadow of Mordor, the Hobbit trilogy and the Chronicles of Narnia. He is a co-creator of Weta Workshop’s... Read More →


Wednesday September 6, 2017 9:30am - 4:30pm NZST
WG908-909

1:30pm NZST

Advanced Technical Art in Unreal Engine
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

You're invited to join Epic Games for Getting Started with Technical Art in Unreal Engine 4, a live training tutorial where participants will learn a series of advanced techniques for creating environments and effects in UE4.

Target Audience
This tutorial assumes participants have basic previous experience with UE4 and will build upon fundamentals to demonstrate how to develop effects, level tools and enhance their existing projects. These effects will be developed using Blueprints which are easily leveraged by all game development disciplines, so artists, designers, and programmers are welcome.

Gear Requirements
None

Speakers
avatar for Chris Murphy

Chris Murphy

Evangelist, Epic Games
Chris Murphy is an Evangelist for Epic Games with game development credits across PC, Vive, Oculus, PS4, iOS and Android. Chris has over 10 years of experience with Unreal Engine, a Bachelor of Computer Science and a Bachelor of Multimedia, culminating in a broad skillset across a... Read More →


Wednesday September 6, 2017 1:30pm - 4:30pm NZST
WG901-902

1:30pm NZST

One Game Enters, Two Games Leave
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

In this workshop, you’ll learn how to take a simple card game and iterate towards varied design goals. Along the way, you’ll learn how to work as a team, and respond to changing constraints and doing iterations on a project while injecting your own voice into the design. As a bonus, you’ll get to tell everyone about that sweet-as game you made. 

Target Audience
Fresh faced designers trying their hand at design to experienced ones looking to hone their craft with specific challenges.

(From no experience, to the already expert.)


Gear Requirements
None

Speakers
avatar for Richard Durham

Richard Durham

Unitec Institute of Technology
Rich has a parallel background in education and in play. He had the pleasure of teaching sciences to thousands of students, organising live games in remote wooded compounds surrounded by zombies, working as a professional learning designer at Kineo Pacific and currently with Unitec... Read More →
avatar for Carl de Visser

Carl de Visser

Lead Producer, Grinding Gear Games
Carl de Visser is Lead Producer and Manager of Game Design at Grinding Gear Games, working on the online Action RPG Path of Exile (GameSpot 2013 PC Game of the Year), and its expansions. Before working in videogames, Carl made boardgames, including co-designing the eurogame Endea... Read More →


Wednesday September 6, 2017 1:30pm - 4:30pm NZST
WG808

1:30pm NZST

Taking your game to the next level: hot tips on how to run your business and protect your IP
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

Conceiving, designing, launching and commercialising a game is an exciting but daunting project. What arrangements should you have in place between the co-founders? Should you set up a company? How do you get investors on board? Can you use that game asset? Does someone already own the rights to the name? Do you need a licence to use third party content? How do you license the game? This interactive workshop, presented by leading IP, media and technology lawyers and business advisors from Hudson Gavin Martin, will be run as part presentation, part worked example, and will tackle these issues and many more. Come armed with questions!

Target Audience
Anyone running a game business. No prior experience or knowledge required

Gear Requirements
None

Speakers
avatar for Sarah-Jane Lawson

Sarah-Jane Lawson

Senior Associate, Hudson Gavin Martin
avatar for Edwin Lim

Edwin Lim

Partner, Hudson Gavin Martin
avatar for Jason Rudkin-Binks

Jason Rudkin-Binks

Partner, Hudson Gavin Martin


Wednesday September 6, 2017 1:30pm - 4:30pm NZST
WG801-802

1:30pm NZST

Unity - Cinemachine, Timeline and Lighting!
IMPORTANT: You must register for a ticket for this workshop at https://nzgdc17workshops.lilregie.com

You're invited to join Unity for a workshop Cinemachine, Timeline and Lighting! You will learn how to add cinemactics and gameplay sequences to your game with Timeline and CineMachine. Timeline allows you to visually arrange audio, animation, cameras, particles and more giving power to artists and designers to create and tweak game content. CineMachine is a camera system that will choose the best shot for you. Together with Timeline, CineMachine will blend seamlessly between set shots, gameplay cameras and dolly cameras.

Target Audience
Basic Unity knowledge required.

Gear Requirements
Laptop with Unity 2017.1 installed.

Speakers
avatar for John Sietsma

John Sietsma

Product Evangelist, Unity
John Sietsma combines a long history as a games developer with a love of education to help people make the most out of Unity. He has worked on games that let people fly planes, play Rugby League, conquer kingdoms, merge the real with the virtual and compose music by waving their... Read More →


Wednesday September 6, 2017 1:30pm - 4:30pm NZST
WG809