5:00pm NZST
6:00pm NZST
9:00am NZST
9:30am NZST
Opening Keynote - Aurelie Le Chevalier
Speakers
Gameplay Programmer, Ubisoft Montreal
Aurelie Le Chevalier is a gameplay programmer at Ubisoft Montreal. She has worked in AI, UI, and Gameplay on the games 'Rainbow Six', 'Child of Light', 'Shape Up', and 'For Honor'.
She is interested in data-driven gameplay systems as a means to increase productivity and creativity...
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Thursday September 7, 2017 9:30am - 10:30am NZST
WG403
10:40am NZST
The Cost of Making a Game
Speakers
Director, Opaque Space
Emre Deniz has been working in Virtual Reality for the past four years, being one of the first developers in Australia to work on the HTC Vive as well as having worked as both lead game designer and artist on multiple projects in Virtual, Augmented and Mobile experiences. Emre has...
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Thursday September 7, 2017 10:40am - 11:25am NZST
WG403
11:35am NZST
Taking the luck out of luck: Visual confirmation of game behavior
Speakers
Programming Team Lead, Gameplay, Ubisoft Montreal
Christopher is a gameplay programming team lead on an unannounced project at Ubisoft Montreal. With 7 years of industry experience, he has worked on several different brands including Assassin's Creed and Tom Clancy's Rainbow Six. He specializes in the creation and iteration of gameplay...
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Thursday September 7, 2017 11:35am - 11:55am NZST
WG403
1:15pm NZST
Managing Your Career Through Turmoil
Speakers
Managing Director, IGDA Foundation
From the start of her career in 1992 at Microprose Software, through senior roles at AOL, Comcast and StoryArc Media, Jen has managed game development, strategy, marketing, business development and partnerships across multiple gaming platforms. Jen earned a BA in international relations...
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Thursday September 7, 2017 1:15pm - 2:00pm NZST
WG403
2:10pm NZST
Giant Killer Robots: a cinematic approach to game design
Speakers
Art Director, Weta Workshop
Paul Tobin has been a concept artist at Weta Workshop for the last 15 years, and worked across a large variety of titles such as Avatar, Ghost in the Shell, Power Rangers, The Expanse, Shadow of Mordor, the Hobbit trilogy and the Chronicles of Narnia. He is a co-creator of Weta Workshop’s...
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Thursday September 7, 2017 2:10pm - 2:55pm NZST
WG403
3:30pm NZST
4:25pm NZST
Path of Exile. Story telling through concept art and design
Speakers
Concept Artist, Grinding Gear Games
George Lovesy is a Conceptual Artist and Illustrator working at Grinding Gear Games on Path of Exile. Graduating in 2009 with a Diploma in Character Animation, George freelanced as an illustrator and concept artist for various studio around the world until taking on a full time position...
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Thursday September 7, 2017 4:25pm - 4:45pm NZST
WG403
9:00am NZST
9:15am NZST
10:10am NZST
You're Not Lucky To Be Here: The Art Of Overlap
Speakers
Animator, Aurora44
Sam is an Animator at Aurora44, while new to the games industry he is not new to NZGDC talks having delivered another animation talk in 2016. His focus is on delivering practical tips and tricks with a little bit of entertainment to make sure you don't fall asleep.
Friday September 8, 2017 10:10am - 10:30am NZST
WG403
10:40am NZST
Creating Studio Culture: Dino Polo Club Year 1
Speakers
Producer, Dinosaur Polo Club
Navi is the producer at Dinosaur Polo Club (makers of Mini Metro) and an organiser for two of Wellington’s yearly game jams. Her first career was in the wilderness of Vancouver, Canada as a primary school teacher. She then shifted into games as a QA Tester at PikPok before picking...
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Friday September 8, 2017 10:40am - 11:25am NZST
WG403
11:35am NZST
Kickstarter Success! now what?
Speakers GS
Founder/Creative Director, Lost Goblin
Gustav Seymore has been in the industry over 10 years now at various sized studios working on different platforms and media. He is an experienced designer and producer and has a breadth of knowledge across multiple disciplines. Lost Goblin is his second indie studio and he successfully...
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Friday September 8, 2017 11:35am - 11:55am NZST
WG403
1:15pm NZST
2:10pm NZST
Keystones for Scheduled Expansions
Speakers
Lead Producer, Grinding Gear Games
Carl de Visser is Lead Producer and Manager of Game Design at Grinding Gear Games, working on the online Action RPG Path of Exile (GameSpot 2013 PC Game of the Year), and its expansions. Before working in videogames, Carl made boardgames, including co-designing the eurogame Endea...
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Friday September 8, 2017 2:10pm - 2:55pm NZST
WG403
3:30pm NZST
Doing That Representation Thing
Speakers
Independent
Maddi is an independent narrative designer based in Auckland who's passionate about integrating interesting people, places, and cultures from real life into game worlds. To that end, they've recently completed a Masters thesis on the topic, and released a visual novel -- Inverness...
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Friday September 8, 2017 3:30pm - 3:50pm NZST
WG403
4:00pm NZST
Closing Keynote - Delaney King
Speakers
Art Director, Tantalus
In her 20 years as a video game artist she has racked up an impressive list of AAA credits. Her creatures and characters appear in Dragonage:Origins, Unreal Tournament 04, Stormreach: Dungeon & Dragons Online, Civilization IV, Lord of The Rings Online, Fury, Mythos, Warlords: Battlecry...
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Friday September 8, 2017 4:00pm - 5:00pm NZST
WG403